A first-person cleaning game with a mystery underneath: scrub an office over seven nights, find what the day shift is hiding, and decide which evidence survives until morning.
Blender
13 games using this technology, based on the original build notes.
Games
All games →An idle clicker about a developer who quietly hands their whole job to AI agents, played on a computer inside a 3D office that fills up as the numbers climb toward a centillion.
A cozy-noir deduction game: pin receipts, phone logs, and statements to a timeline, watch walking-time ribbons turn red, and break the alibi that can't be true.
A deterministic puzzle game where you freeze obstacles by borrowing time from your future self, across 30 single-screen levels that an exhaustive solver proves solvable.
A first-person gothic arena roguelite built in Rust on a custom wgpu renderer, with 33 weapons, soul powers, location-based dismemberment, and Rapier ragdolls in a haunted cemetery.
A physics packing puzzle where you pack bizarre deliveries, from a sleeping armadillo to a sneezing dragon, then watch a deterministic journey decide whether they survive.
Keep the last lighthouse on a wrecking coast: sweep a heavy beam to guide ships home, chart hidden reefs ahead of them, and douse the wreckers' false lights across twelve nights.
A small deduction game set at the lost-property desk of a 1962 railway station, where you inspect objects, catch liars, and decide which belongings should never be returned.
A short-shift score-attack game where you run the elevator in a hotel that rearranges its floors every time you stop, for guests including a vampire, a houseplant, and a soaked swimmer.
A cozy voxel packing puzzle about one family, thirty years, and one very full trunk: 33 trips, 11 vehicles, and 116 Blender-modelled items, every level proven solvable.
A cozy puzzle game where you play Pip, a tiny cloud who rains, shades, and gusts a miniature world through its day across twelve tilt-shift dioramas.
An original gothic arena shooter with 24 levels, five weapons with ten fire modes, Rapier ragdolls, and no reloads, built with Three.js for Linux and the web.
An original 3D action-adventure for the browser about a boy, a forgotten song, and a kingdom in two ages, built with TypeScript, Three.js, and a scripted Blender pipeline.