A first-person cleaning game with a mystery underneath: scrub an office over seven nights, find what the day shift is hiding, and decide which evidence survives until morning.
C#
10 games using this technology, based on the original build notes.
Games
All games →An idle clicker about a developer who quietly hands their whole job to AI agents, played on a computer inside a 3D office that fills up as the numbers climb toward a centillion.
A cozy-noir deduction game: pin receipts, phone logs, and statements to a timeline, watch walking-time ribbons turn red, and break the alibi that can't be true.
A deterministic puzzle game where you freeze obstacles by borrowing time from your future self, across 30 single-screen levels that an exhaustive solver proves solvable.
A physics packing puzzle where you pack bizarre deliveries, from a sleeping armadillo to a sneezing dragon, then watch a deterministic journey decide whether they survive.
Keep the last lighthouse on a wrecking coast: sweep a heavy beam to guide ships home, chart hidden reefs ahead of them, and douse the wreckers' false lights across twelve nights.
A small deduction game set at the lost-property desk of a 1962 railway station, where you inspect objects, catch liars, and decide which belongings should never be returned.
A short-shift score-attack game where you run the elevator in a hotel that rearranges its floors every time you stop, for guests including a vampire, a houseplant, and a soaked swimmer.
A cozy voxel packing puzzle about one family, thirty years, and one very full trunk: 33 trips, 11 vehicles, and 116 Blender-modelled items, every level proven solvable.
A cozy puzzle game where you play Pip, a tiny cloud who rains, shades, and gusts a miniature world through its day across twelve tilt-shift dioramas.